
Broomba
Broomba is a broom-shaped Reality Anima that seems to sweep rather than walk, and it holds the line as a Protector with a tidy, no-nonsense demeanor.
Reality · Protector
- Dex No.
- No. 076
- Rarity
- 3-star
- Aspect
- Reality
- Trait
- Protector
- Position
- Frontline
- Tier
- Unrated
- Reroll
- Skip
- Height
- 143
- Energy
- 41 J
- Introduced
- 0.60.0
Protector role: A tank that shields the back line and soaks incoming damage.
Energy: Regenerates Energy when it is hit, and opponents prioritise attacking it, so being targeted is how it fuels itself.
Broomba Anidex entry
Broomba carries itself with the elegance of a lady, swaying gracefully even when most of its time is spent sweeping the ground it touches. Almost nothing can break Broomba's composure, it's much too absorbed by its own rhythmic gait. However, owners of Broomba, beware: Never, ever, give it a braid. While it may look pretty, it diminishes its sweeping efficiency, and Broomba does not like that.
Dispositions
Broomba carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
Gain 12% Armor. This effect doubles for 10s after the start of battle.
Effect shown at level III.
After being defeated, restore Health equal to 7% Max Health to all allied units.
Effect shown at level III.
Gain 30% outgoing Shield Amp.
Effect shown at level III.
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
Rapport ranks
Duplicate copies of Broomba raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
First Strike: Leaps and delivers heavy strike, dealing 20% (HP) Magic DMG, gains 30% (HP) Shield for 5s. Keyword: First Strike: Used at start of battle.
| Rank | Effect | Kind |
|---|---|---|
| R1 | Health increases by 12%. | Scales the skill |
| R2 | The Shield granted by this Skill no longer expires after 5s. | New effect |
| R3 | Armor increases by 12%. | Flat stat bump |
| R4 | The Shield granted by this Skill increases to 40%, and DMG dealt increases to 30%. | Scales the skill |
| R5 | Armor increases by 12%. | Flat stat bump |
| R6 | Additionally gain 25 bonus Armor and MR while the Shield from this Skill is active. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



