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NEXUS ANIMA

Dispositions

Every Disposition in Honkai: Nexus Anima, what each one does, and which Nexus Anima carry it. All 27 listed in full with their rosters by Trait.

Last updated 2026-08-29

A Disposition is the one thing about a Nexus Anima you get to choose. Aspect and Trait are fixed the moment you catch it, but every Anima carries four Dispositions and runs exactly one of them at a time, so the same unit can be a shield, a stat stick or a finisher depending on which you leave switched on.

There are 27 of them across 328 slots, and the spread is very uneven. Steady sits on 39 Anima and is close to a house default, while Just, Proud and Rash each appear on a single Anima. The rare ones are worth knowing by name: if a Disposition is the only way to get an effect, the unit carrying it is the only way to get the Disposition.

Everything below is open. No clicking required, widest roster first.

27
Dispositions
328
Slots filled
4
Carried per Anima
1
Active at a time

Steady

39 Anima

Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.

Effect shown at level III.

Enthusiastic

38 Anima

Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.

Effect shown at level III.

Cautious

27 Anima

Gain 12% Armor. This effect doubles for 10s after the start of battle.

Effect shown at level III.

Meticulous

27 Anima

Gain 12% MR. The effect doubles for 10s after the start of battle.

Effect shown at level III.

Reserved

25 Anima

Gain 10% MP. This effect doubles when Health is above 50%.

Effect shown at level III.

Voracious

20 Anima

Gain 10% Omnileech. The effect doubles the first time Health drops below 50%.

Effect shown at level III.

Reckless

19 Anima

Gain 10% ATK. This effect doubles when Health is above 50%.

Effect shown at level III.

Warm-Hearted

19 Anima

While the Disposition owner is alive, all allied units gain 8% Attack SPD.

Effect shown at level III.

Fiery

18 Anima

Regenerate 1 Energy/s.

Effect shown at level III.

Stubborn

12 Anima

Increases DMG dealt to opponents with the Protector Trait by 15%.

Effect shown at level III.

Sacrifice

11 Anima

After being defeated, restore Health equal to 7% Max Health to all allied units.

Effect shown at level III.

Confident

8 Anima

Basic Attack DMG increases by 15%.

Effect shown at level III.

Impulsive

8 Anima

Gain full Energy at the start of battle.

Effect shown at level III.

Blaster (2)

Mastermind (2)

Explorer (1)

Protector (2)

Mascot (1)

Wary

8 Anima

When battle starts, gain Shield equal to 40% Max Health that decays over 6s.

Effect shown at level III.

Resilient

7 Anima

Gain 30% outgoing Shield Amp.

Effect shown at level III.

Restless

7 Anima

Increase the first Skill DMG by 60%.

Effect shown at level III.

Timid

6 Anima

Restore 8% missing Health every 3s.

Effect shown at level III.

Conservative

5 Anima

For each defeated unit on both sides, increases DMG dealt by 3%, up to 18%.

The source records no level for this one.

Gentle

5 Anima

Gain 30% outgoing Heal Amp.

Effect shown at level III.

Greedy

5 Anima

When participating in defeating an opponent, heal itself for 3% Max Health. When defeating an opponent, the Healing increases to 5%.

The source records no level for this one.

Moody

4 Anima

Increases DMG dealt to opponents with the Blaster or Mastermind Trait by 15%.

Effect shown at level III.

Blaster (1)

Mastermind (1)

Explorer (2)

Slow-witted

3 Anima

Upon taking DMG, gain 1% Armor and MR, up to 20%.

The source records no level for this one.

Protector (2)

Mascot (1)

Focused

2 Anima

Upon using a Basic Attack, gain 1% ATK and Attack SPD, up to 15%.

The source records no level for this one.

Frisky

2 Anima

For each hex traveled through movement or displacement, gain a 4% DMG Bonus, up to 24%.

The source records no level for this one.

Blaster (1)

Explorer (1)

Just

1 Anima

When participating in defeating an opponent, regenerate 5 Energy to itself and the defeating unit.

The source records no level for this one.

Mastermind (1)

Proud

1 Anima

Attack SPD increases by 20% while Shielded.

Effect shown at level III.

Mascot (1)

Rash

1 Anima

When Controlling an opponent for the first time, deal bonus Magic DMG equal to 5% of the target's Max Health.

The source records no level for this one.

Mastermind (1)

How to use this page

Read it backwards from the effect you need. If your formation is short on sustain, the Dispositions that heal or shield tell you which units can supply it without changing your Aspect plan. Each Anima's own page lists the four it carries, so you can check a unit before you commit to it.

Disposition is one of three axes and the only one you control. Aspect decides who a unit fights alongside and pays out on the Aspect synergy page; Trait decides where it fights and how it earns Energy. Browse the roster in the Anima dex, see how the units rank on the tier list, and draft the lineup in the formation planner before you spend anything.

Disposition names and effect text were recorded from closed-beta play and compiled from community sources. See the data notes in the repository for provenance.

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