
Muscimmon
Muscimmon packs a Strength Aspect into a persimmon-shaped frame and roams as an Explorer, which suits a name this blunt about its priorities.
Strength · Explorer
- Dex No.
- No. 071
- Rarity
- 4-star
- Aspect
- Strength
- Trait
- Explorer
- Position
- Frontline
- Damage
- Physical
- Tier
- A
- Reroll
- Solid Pick
- Height
- 75
- Energy
- 64 J
- Introduced
- 0.3.0
Explorer role: The deepest role on the roster. Aspect bonuses treat it as offensive in some cases (Attack SPD under Strength) and durable in others (Max Health under Insatiability), so its scaling depends on the Aspect you build around.
Energy: Has Omnileech, which is what lets it trade damage and survivability instead of choosing one.
Muscimmon Anidex entry
For many unsolvable problems in the world, the only explanation is that your muscles aren't big enough: this has always been Muscimmon's creed. It is an optimist, a high-achieving top student, and a musclehead who never falters. But even Muscimmon has a nemesis: A single Baggle floating in the air is enough to shake it to its core. No matter how hard Muscimmon tries, it can never be as light as a Baggle. This leaves it dejected, in a sort of existential melancholy.
Dispositions
Muscimmon carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
Gain 10% Omnileech. The effect doubles the first time Health drops below 50%.
Effect shown at level III.
Gain 12% Attack SPD. The effect doubles when attacking opponents with less than 50% Health.
Effect shown at level III.
Gain 12% Armor. This effect doubles for 10s after the start of battle.
Effect shown at level III.
Increases Max Health by 8%. When Health drops below 50% for the first time, increase it by an additional 8%.
Effect shown at level III.
Rapport ranks
Duplicate copies of Muscimmon raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: On usage, briefly charges up, swelling its arms and restoring 15% (HP) Health. After, it jumps up and slams down, dealing 300% (ATK) Physical DMG to all opponents within 1 hex.
| Rank | Effect | Kind |
|---|---|---|
| R1 | Health restored increases to 20%, Skill DMG increases to 360%. | Scales the skill |
| R2 | Additionally knocks targets hit by the skill are airborne for 0.5s. | New effect |
| R3 | ATK increases by 16%. | Flat stat bump |
| R4 | Health restored increases to 25%, Skill DMG increases to 420%. | Scales the skill |
| R5 | ATK increases by 16%. | Flat stat bump |
| R6 | Attack SPD for the next 4 Basic Attacks increases by 50% after using this Skill. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



