
Sootsie
Sootsie is a small, soot-colored sprite carrying the Joy Aspect, fighting as a Mascot. One of the roster's more mischievous reveals.
Joy · Mascot
- Dex No.
- No. 075
- Rarity
- 3-star
- Aspect
- Joy
- Trait
- Mascot
- Position
- Frontline
- Damage
- Magic
- Tier
- Unrated
- Reroll
- Skip
- Height
- 83
- Energy
- 37.6 J
- Introduced
- 0.60.0
Mascot role: Scales on Max Health alongside Protector in every Aspect bonus that splits by role, so it holds a board position rather than trading damage.
Energy: Regenerates Energy every second and spends it weakening opponents or buffing allied Anima.
Where to find Sootsie
- Dumps and sewers.
From the in-game clue hints and what townspeople say about where they met theirs. Theexploration guide covers the map itself.
Sootsie Anidex entry
Sootsie's little game is following behind humans that catch its interest. When a human stops and looks back, Sootsie will wave its new toy, a glowstick, as it's happy to share the joy. Children will lean in curiously, wanting to pet its jet-black visage, but are often dragged away by their mothers. Sootsie will sometimes feel sad about that. After all, it's not like touching its face will make it fade.
Dispositions
Sootsie carries these four. Exactly one runs at a time, so this is the one thing about it you choose rather than roll for. What the rest of the roster carries is on the Dispositions reference.
While the Disposition owner is alive, all allied units gain 8% Attack SPD.
Effect shown at level III.
After being defeated, restore Health equal to 7% Max Health to all allied units.
Effect shown at level III.
Gain 12% Armor. This effect doubles for 10s after the start of battle.
Effect shown at level III.
Gain 10% MP. This effect doubles when Health is above 50%.
Effect shown at level III.
Rapport ranks
Duplicate copies of Sootsie raise its Rapport rank, and each rank changes its signature skill. The ladder is not evenly weighted: ranks 1 and 4 scale numbers that are already there, ranks 3 and 5 are a flat stat bump and nothing else, and ranks 2 and 6 are where the skill actually gains something new. Those two are the ones worth pulling for.
Active: Waves glowstick, healing 4 times. Each heal restores 100% (MP) Health to itself and 50% (MP) to other allied units within 1 hex.
| Rank | Effect | Kind |
|---|---|---|
| R1 | MP increases by 12%. | Scales the skill |
| R2 | Healing increases up to 50% based on the target's missing Health. | New effect |
| R3 | MP increases by 12%. | Flat stat bump |
| R4 | Self-healing from the Active Skill increases to 140% MP. | Scales the skill |
| R5 | MP increases by 12%. | Flat stat bump |
| R6 | Skill healing to other units increases to 70% MP. | New effect |
Rank text recorded from closed-beta play and compiled from community sources. Unofficial and subject to change. The Kind column is our own reading of the ladder, measured across all 82 published rank sets rather than assigned by hand.



